THE OLD GODS and CHARLEMAGNE amost double the gameplay options by extending the game's time period by 200 or 300 years. MONKS & MYSTICS (councillor expansion, four secret societies for various religions) SUNSET INVASION (ahistorical invaders from the Americas, for "balance") THE REAPER'S DUE (disease, plagues, medieval "medicine" and "doctors," hospitals) THE REPUBLIC (Merchant city republics like Venice or the Hanseatic League) SONS OF ABRAHAM (playable Jews, some additional religious options) RAJAS OF INDIA (Indian subcontinent, with multiple new religions) HORSE LORDS (Steppe nomads of Central Asia) LEGACY OF ROME (Retinue system & Byzantine Imperial system) RULER DESIGNER (design your own starting ruler, but disables achievements)Īdditional Culture/Government/Religion Types:Īdds variety and depth by letting you play something other than a Feudal Western European. CONCLAVE (forces you to deal with politics within your realm, adds challenge & complexity) WAY OF LIFE (gives more control and variety to decision-making, but with interesting limits) CK2 to EU4 CONVERTER (allows you to import CKII game result as EUIV start)Īdditional rules that add a larger variety of more complicated decisions: CHARLEMAGNE (allows 769 AD start, including "bookmark" scenarios) THE OLD GODS (allows 867 AD start, including "bookmark" scenarios) The standard game starts in 1066, ends in 1453 AD.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |